Open Inventions

Tools and Tips for the Productive Technologist ivar_at_openinventions.com

The Value of an App

From Google+ post 

https://plus.google.com/111979881434916341479/posts/SV9UDhN6bzY


I recently had to babysit my five year old nephew while all the other adults were out of the house.  So, I did what any enthusiastic Uncle would do.  I spent two hours drawing cars, playing a board game, playing hide and seek, and setting up an experiment from a science kit project.  After two hours, I did what any rookie babysitter would do and collapsed on the floor and let him play with my iPad.  My nephew then starts playing with a Cars 2 Book App.  

http://itunes.apple.com/us/app/cars-2-world-grand-prix-read/id448440398?mt=8

Like any five year old Cars 2 fan, he was instantly addicted.  His favorite characters were at his fingertips; he loved listening to the story over and over again; and most importantly, there was a race track that he could race against other cars.  

What happens next is interesting…

I ask him for the next ten stars he gets for good behavior would he like to get another Cars 2 toy like the one I bought for him two weeks ago or another iPad Book App like the one I bought for him today.

He chose the iPad Book App.

Okay, any teenager would pick a video game over a toy, but a five year old child?  The toy is pretty amazing…

http://shop.mattel.com/product/index.jsp?productId=11213010

Here’s the thing.  The iPad App costs $7 and the toy costs $33.  As a parent, the value proposition is clear.  The App wins.  Now a $500 iPad is an expensive toy for a five year old, but what happens when the iPad 3 comes out and parents can buy a used iPad 1 for $200?  And I think the two bigger questions are:

1) What happens to the physical toy market when more and more younger kids have Tablet devices that their parents give them for edutainment?

2) What happens when a child starts valuing virtual objects more than physical ones?  Especially at such a young age?  Is building a virtual lego set different than a real one?  Will these virtual consumers want to spend more on a virtual cup of coffee one day instead of a real cup of coffee?